Every voxel — 山、木、塔、水 — is placed by the generator at load, shaded with baked ambient occlusion and face lighting, then swayed, flowed and flickered in the vertex shader.
五重塔
庭園
Pagoda in the Blossom Garden
Twenty-six thousand hand-placed voxels of moss, tile, plank, stone, water and petal — assembled live, then left to breathe: petals drift, koi turn, lanterns flicker, and the sun goes down behind the mountain sea.